Proof of Concept: Using Reinforcement Learning agent as an adversary in Serious Games.
Dominik HornakMiroslav JascurNorbert FerencíkMarek BundzelPublished in: IWOBI (2019)
Keyphrases
- serious games
- learning agent
- reinforcement learning
- state space
- virtual environment
- video games
- learning algorithm
- reinforcement learning algorithms
- computer games
- function approximation
- learning capabilities
- solving problems
- learning scenarios
- learning processes
- educational games
- single agent
- learning tasks
- learning process
- design principles
- machine learning
- temporal difference
- action selection
- reward function
- optimal policy
- supervised learning
- expert systems
- markov decision processes