Case study of a TeaM challenge game - e-PBL revisited.
Márta Turcsányi-SzabóAndrea BedoZsuzsa PluhárPublished in: Educ. Inf. Technol. (2006)
Keyphrases
- case study
- problem based learning
- game theory
- soccer game
- project based learning
- game playing
- nash equilibrium
- video games
- virtual world
- game play
- computer games
- game design
- knowledge management
- game theoretic
- real world
- software development
- robot soccer
- development process
- educational games
- design process
- collaborative learning
- perfect information
- game players