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Towards Point-Based Acquisition and Rendering of Large Real-World Environments.
Wagner Toledo Corrêa
Shachar Fleishman
Cláudio T. Silva
Published in:
SIBGRAPI (2002)
Keyphrases
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real world environments
computer graphics
vision system
real world
high fidelity
real time
real time rendering
d scene
high resolution color
image generation
image based rendering
high quality
data sets
photorealistic
data acquisition
multi agent
three dimensional
computer vision
image rendering