A toolkit for motion authoring and motor skill learning in serious games.
Ramin TadayonSethuraman PanchanathanTroy McDanielBijan FakhriMiles LaffPublished in: HAVE (2014)
Keyphrases
- skill learning
- serious games
- robot arm
- motor skills
- motion planning
- virtual environment
- video games
- humanoid robot
- action space
- game design
- authoring tool
- computer games
- intelligent tutoring
- game play
- educational games
- human motion
- mobile robot
- image sequences
- position and orientation
- control law
- learning objectives
- learning processes
- learning scenarios
- state space
- learning algorithm
- reference frame
- e learning
- path planning
- social networks
- artificial intelligence