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Effects of low-range latency on performance and perception in a virtual, unstable second-order control task.
Judith Martens
Thomas Franke
Nadine Rauh
Josef F. Krems
Published in:
Qual. User Exp. (2018)
Keyphrases
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virtual reality
control system
process control
augmented reality
virtual environment
data mining
higher order
perception action
gaze control
control strategy
wide range
three dimensional
real world
data sets
social networks
human perception
machine intelligence
neural network
virtual teams
database