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A cognitive-behavioral model of problematic online gaming in adolescents aged 12-22 years.
Maria C. Haagsma
Scott E. Caplan
Oscar Peters
Marcel E. Pieterse
Published in:
Comput. Hum. Behav. (2013)
Keyphrases
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behavioral model
online gaming
cognitive model
online game
behavior analysis
cognitive processes
cognitive architecture
network centrality
decision making
intelligent tutoring systems
hong kong
image sequences
social media
cognitive science
online communities
continuance intention