The Three A's of Wearable and Ubiquitous Computing: Activity, Affect, and Attention.
Kristof Van LaerhovenPublished in: Frontiers Comput. Sci. (2021)
Keyphrases
- ubiquitous computing
- human activities
- ambient intelligence
- context aware
- everyday life
- physical environment
- computing devices
- context awareness
- activity recognition
- physical world
- ubiquitous systems
- context aware computing
- smart spaces
- mobile computing
- pervasive computing
- physical objects
- ubiquitous environment
- everyday objects
- artificial intelligence
- ubiquitous computing environments
- daily life
- low cost
- daily activities
- smart environments
- learning algorithm
- computing paradigm
- computer vision