A comprehensive study of parameters in physical environment that impact students' focus during lecture using Internet of Things.
Ana UzelacNenad GligoricSrdjan KrcoPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- physical environment
- ubiquitous computing
- virtual environment
- learning environment
- programming course
- student learning
- learning experience
- lecture videos
- computer engineering
- e learning
- distance education
- learning process
- classroom environment
- distance learning
- mobile devices
- learning styles
- real environment
- student responses
- intelligent tutoring systems
- learning outcomes
- ambient intelligence
- higher education
- computer graphics
- learning activities
- computer vision