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Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed.

Eduardo SotoRobert J. Teather
Published in: HCI (46) (2020)
Keyphrases
  • virtual reality
  • text entry
  • error rate
  • virtual environment
  • computer graphics
  • pattern recognition
  • machine learning
  • multimedia
  • three dimensional
  • augmented reality
  • virtual humans