Designing a Game to Help Higher Education Students Develop Their Note-Taking Skills.
Thaleia DeniozouMariza DimaChris CoxPublished in: CHI PLAY (2020)
Keyphrases
- higher education
- note taking
- information literacy
- distance learning
- open university
- medical students
- learning technologies
- learning in higher education
- hong kong
- mobile learning
- online learning
- e learning
- blended learning
- technology enhanced
- tertiary education
- educational process
- problem based learning
- learning management systems
- formative assessment
- tablet pc
- higher education institutions
- m learning
- video games
- instructional strategies
- online teaching
- computer games
- faculty members
- active learning
- multi user virtual environments
- learning process