Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting Decisions.
Tabitha C. PeckJessica J. GoodKatharina R. SeitzPublished in: IEEE Trans. Vis. Comput. Graph. (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- virtual reality environments
- photorealistic
- computer graphics
- augmented reality
- united states
- human computer interaction
- multi sensory
- optical flow
- data analysis
- computer animation
- interactive virtual
- image sequences
- multimedia
- virtual humans
- virtual training
- real time