Playing with sustainability: Using video games to simulate futures of scarcity.
Shawna KellyBonnie A. NardiPublished in: First Monday (2014)
Keyphrases
- video games
- computer games
- game playing
- game players
- game design
- game play
- educational games
- learning experience
- playing games
- serious games
- commercial games
- decision support system
- long term
- financial markets
- game development
- imperfect information
- role playing game
- artificial intelligence
- game based learning
- online game
- learning tools
- e learning
- game engine
- computer supported collaboration
- path finding
- decision makers
- content analysis