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Generating anatomical substructures for physically-based facial animation. Part 1: A methodology for skull fitting.

Olusola Olumide Aina
Published in: Vis. Comput. (2009)
Keyphrases
  • facial animation
  • active appearance models
  • facial expressions
  • medical images
  • three dimensional
  • human faces
  • real time
  • image processing
  • keypoints
  • dynamic scenes
  • motion tracking