The influence of media type and length of time delay on user attitude: Effects of product-focused virtual reality.
Jiseob ParkJunho ChoiHyeob KimHyukJun KwonPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- computer graphics
- three dimensional
- virtual world
- computer animation
- photorealistic
- augmented reality
- multi sensory
- long tail
- user interface
- interactive virtual
- virtual museum
- virtual reality technology
- user profiles
- user interaction
- virtual laboratory
- tangible user interface
- virtual reality environments
- virtual humans
- virtual training
- real time
- machine learning