Computer self-efficacy, gender, and educational background in South Africa.
Vashti GalpinIan Douglas SandersHeather TurnerBernadine VenterPublished in: IEEE Technol. Soc. Mag. (2003)
Keyphrases
- computer self efficacy
- south africa
- distance learning
- south african
- higher education
- information technology
- information and communication technologies
- gender differences
- statistically significant
- factors that affect
- learning outcomes
- game based learning
- perceived usefulness
- e learning
- learning styles
- computer software
- quantitative and qualitative
- blended learning
- educational institutions
- statistical significance
- structural equation modeling
- independent variables
- contextual factors
- factors affecting
- digital games
- educational games
- background information
- collaborative learning
- management information systems
- multimedia
- information systems
- dependent variables
- developing countries
- databases
- attitudes toward
- learning processes
- online learning
- expert systems
- learning environment