User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies.
Alasdair G. ThinCraig BrownPaul MeenanPublished in: Int. J. Comput. Games Technol. (2013)
Keyphrases
- user experience
- emerging technologies
- motion capture
- body movements
- humanoid robot
- human body
- user perceptions
- motion analysis
- human movements
- user behavior
- end users
- human motion
- space time
- motion model
- user interface
- image sequences
- human movement
- motion estimation
- body parts
- sensor networks
- real time
- upper body
- three dimensional
- visual cues
- moving objects
- user interaction
- motion tracking
- camera motion
- articulated model
- motion segmentation
- artificial intelligence
- motion field
- feature points