Gestaltung motivierender Software: Ich will, ich darf, ich mag.
Kirstin KohlerStefanie HarbichMarc HassenzahlDaniel KerkowHartmut SchmittPublished in: Usability Professionals (2007)
Keyphrases
- intangible cultural heritage
- digital media
- software design
- computer systems
- software development
- software package
- software tools
- real time
- case study
- source code
- user interface
- learning environment
- operating system
- software systems
- feature selection
- computer vision
- artificial intelligence
- software platform
- information retrieval