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Using Cartesian product for animation.

Xavier SkapinPascal Lienhardt
Published in: Comput. Animat. Virtual Worlds (2001)
Keyphrases
  • cartesian product
  • computer graphics
  • computer animation
  • motion capture
  • user interface
  • real world
  • case study
  • machine learning
  • information retrieval
  • search algorithm
  • expert systems
  • dynamic programming
  • virtual humans