Entwicklung und Evaluierung eines Competence Developing Game für die Generation 50+ zum Erwerb von Medienkompetenz im Umgang mit sozialen Netzwerke.
Jan Heinrich BeinkePascal MeierDavid FiegeAnne Christin MünningFrank TeutebergPublished in: GI-Jahrestagung (2017)
Keyphrases
- video games
- computer games
- game theoretic
- game theory
- game playing
- role playing
- decision trees
- virtual world
- test set
- monte carlo tree search
- game play
- generation process
- game based learning
- educational games
- real time strategy games
- repeated games
- game design
- social networks
- nash equilibrium
- case study
- information systems