Using video game development to engage undergraduate students of assembly language programming.
Jalal KawashRobert Don CollierPublished in: SIGITE Conference (2013)
Keyphrases
- undergraduate students
- game development
- programming language
- game engine
- key features
- computer science education
- path finding
- video games
- multimedia
- educational games
- serious games
- development process
- game design
- game play
- computer games
- pedagogical agents
- game based learning
- machine learning
- language learning
- graduate students
- object oriented
- information systems
- intelligent tutoring systems
- artificial intelligence