Distributed Rendering for Video Games via Object Streaming.
Giacomo ParoliniDario MaggioriniDavide GadiaLaura Anna RipamontiPublished in: ICDCS Workshops (2022)
Keyphrases
- video games
- learning experience
- computer games
- distributed systems
- game playing
- game design
- educational games
- game play
- commercial games
- learning tools
- d objects
- multiple objects
- data streams
- real time
- serious games
- multi agent
- game based learning
- computer supported collaboration
- computer graphics
- peer to peer
- streaming data
- computer assisted
- moving objects
- cooperative
- e learning