A preliminary evaluation of backup servers for longer gaming sessions in MANETs.
Claudio E. PalazziArnaud KaiserNadjib AchirKhaled BoussettaPublished in: SimuTools (2010)
Keyphrases
- mobile ad hoc networks
- routing protocol
- virtual environment
- video games
- data center
- high availability
- ad hoc networks
- educational games
- peer to peer
- computer games
- databases
- real time
- digital libraries
- multi hop
- disaster recovery
- scalable distributed
- energy consumption
- web search
- routing algorithm
- service discovery
- database systems
- arrival rate
- intermediate nodes