NEAT-o-games: ubiquitous activity-based gaming.
Yuichi FujikiKonstantinos KazakosColin PuriIoannis T. PavlidisJustin StarrenJames LevinePublished in: CHI Extended Abstracts (2007)
Keyphrases
- computer games
- video games
- educational games
- game play
- game players
- digital games
- serious games
- games played
- game based learning
- mobile games
- game design
- multi player
- game playing
- human activities
- context awareness
- nash equilibria
- ubiquitous computing
- game theory
- cooperative
- reinforcement learning
- game tree search
- learning games
- activity patterns
- role playing game
- context aware
- multi agent systems
- ubiquitous environment