Motion Sickness and Postural Sway in Console Video Games.
Thomas A. StoffregenElise FaugloireKen YoshidaMoira B. FlanaganOmar A. MerhiPublished in: Hum. Factors (2008)
Keyphrases
- video games
- learning experience
- game play
- educational games
- game playing
- motion analysis
- image sequences
- space time
- human motion
- learning tools
- game design
- camera motion
- computer games
- motion estimation
- game based learning
- motion model
- optical flow
- serious games
- moving objects
- motion capture
- motion field
- learning outcomes
- game engine
- computer supported collaboration