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Examining the game-specific practice behaviors of professional and semi-professional esports players: A 52-week longitudinal study.

Matthew A. PlussAndrew R. NovakKyle J. M. BennettIgnatius McBrideDerek PanchukAaron J. CouttsJob Fransen
Published in: Comput. Hum. Behav. (2022)
Keyphrases
  • longitudinal study
  • game theory
  • game play
  • student teams
  • repeated games
  • practical experience
  • multi agent
  • domain specific
  • collaborative learning
  • video games
  • imperfect information