Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem.
Stavros LounisStefanos DoukidisNikolaos PapastamatiouTheodoros DoukoulosPublished in: MCIS (2016)
Keyphrases
- user interaction
- adaptive educational hypermedia
- educational software
- pilot study
- e learning
- web environment
- authoring tool
- computer graphics
- genetic algorithm
- virtual reality
- learning objects
- user friendly
- data visualization
- learning environment
- game design
- database systems
- social networks
- content creation
- electronic books
- data sets