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Out-of-core GPU ray tracing of complex scenes.
Kirill Garanzha
Alexander Bely
Simon Premoze
Vladimir A. Galaktionov
Published in:
SIGGRAPH Talks (2011)
Keyphrases
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complex scenes
ray tracing
photorealistic
graphics hardware
texture mapping
computer graphics
image synthesis
implicit surfaces
specular reflection
multiple objects
real time
image based rendering
virtual reality
viewpoint
general purpose
graphics processing units
parallel computation
integral image
computer vision