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GSM: a game scalability model for multiplayer real-time games.

Jens MüllerSergei Gorlatch
Published in: INFOCOM (2005)
Keyphrases
  • real time
  • computational model
  • cooperative game
  • probabilistic model
  • computer games
  • game theory
  • low cost
  • monte carlo
  • serious games
  • game playing
  • game theoretic
  • game development
  • imperfect information