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Playing for fun or for profit: how extrinsically-motivated and intrinsically-motivated players make the choice between competing dual-purposed gaming platforms.

Esko PenttinenMerja HalmePekka MaloTimo SaarinenVille-Matias Vilén
Published in: Electron. Mark. (2019)
Keyphrases
  • computer games
  • games played
  • game players
  • databases
  • game play
  • imperfect information
  • real time
  • learning algorithm
  • information systems
  • decision making
  • decision trees
  • game theory
  • multi player