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Use of mobile application to improve active learning and student participation in the computer science classroom (abstract only).

Debzani DebMohammad Muztaba Fuad
Published in: SIGCSE (2014)
Keyphrases
  • mobile applications
  • active learning
  • user experience
  • science classroom
  • mobile phone
  • computer systems
  • m learning
  • context aware
  • computer technology