A communication architecture for massive multiplayer games.
Stefan A. FiedlerMichael WallnerMichael WeberPublished in: NETGAMES (2002)
Keyphrases
- computer games
- educational games
- game play
- online game
- communication protocol
- communication protocols
- imperfect information
- serious games
- communication networks
- game development
- game design
- turn taking
- command and control
- management system
- mobile games
- information presentation
- data analysis
- real time
- video games
- game playing
- resource constrained
- computer networks
- game theory
- design process
- tcp ip
- cooperative
- cyber physical systems