Improving serious games by crowdsourcing feedback from the STEAM online gaming community.
Christian MoroCharlotte PhelpsJames R. BirtPublished in: Internet High. Educ. (2022)
Keyphrases
- serious games
- online gaming
- online game
- educational games
- virtual environment
- game based learning
- computer games
- user feedback
- network centrality
- video games
- game design
- intelligent tutoring
- game engine
- game development
- design principles
- online communities
- game play
- communication skills
- social skills
- virtual communities
- learning scenarios
- e learning
- learning algorithm
- databases
- digital games
- database
- human computation
- mobile phone