Virtual environments for student fieldwork using networked components.
Jason DykesKate MooreJo WoodPublished in: Int. J. Geogr. Inf. Sci. (1999)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- learning environment
- computer graphics
- physical environment
- collision detection
- learning processes
- interaction model
- learning styles
- intelligent tutoring systems
- synthetic characters
- virtual space
- student learning
- serious games
- real environment
- virtual agents
- design patterns
- virtual objects
- augmented reality
- role play
- human computer interaction