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Average-price-per-reward games on hybrid automata with strong resets.

Michal RutkowskiRanko LazicMarcin Jurdzinski
Published in: Int. J. Softw. Tools Technol. Transf. (2011)
Keyphrases
  • hybrid automata
  • reinforcement learning
  • finite state automata
  • game theory
  • computer games
  • video games
  • reward function
  • training data
  • serious games
  • game theoretic
  • average reward
  • discounted reward