Using genres to customize usability evaluations of video games.
David PinelleNelson WongTadeusz StachPublished in: Future Play (2008)
Keyphrases
- video games
- heuristic evaluation
- learning experience
- educational games
- game play
- usability problems
- computer games
- usability testing
- serious games
- game playing
- game design
- genre classification
- game based learning
- learning tools
- computer supported collaboration
- game engine
- usability evaluation
- user experience
- data mining
- commercial games
- game development
- learning outcomes
- collaborative learning