Possibilities and challenges with eye tracking in video games and virtual reality applications.
Veronica SundstedtDiego NavarroJulian MautnerPublished in: SIGGRAPH ASIA Courses (2016)
Keyphrases
- virtual reality
- eye tracking
- video games
- virtual environment
- eye movements
- human computer interaction
- visual attention
- game play
- learning experience
- eye tracker
- three dimensional
- educational games
- computer graphics
- augmented reality
- eye tracking data
- eye gaze
- virtual humans
- computer games
- virtual museum
- virtual reality technology
- learning tools
- virtual world
- visual search
- virtual space
- collaborative virtual environments
- machine learning
- tangible user interface
- artificial intelligence
- gaze estimation
- serious games
- usability studies
- data analysis
- image processing