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Film informing design for contemplative gameplay.

Tim MarshMichael NitscheWei LiuPeichi ChungJay D. BolterAdrian David Cheok
Published in: Sandbox@SIGGRAPH (2008)
Keyphrases
  • game play
  • video games
  • user interface
  • software architecture
  • experimental design
  • learning activities
  • design process
  • learning experience
  • language learning
  • game playing