The Arousal Video Game AnnotatIoN (AGAIN) Dataset.
David MelhartAntonios LiapisGeorgios N. YannakakisPublished in: IEEE Trans. Affect. Comput. (2022)
Keyphrases
- video games
- weakly labeled
- learning experience
- game design
- educational games
- game play
- computer games
- metadata
- game playing
- automatic annotation
- semantic annotation
- game based learning
- serious games
- automatic image annotation
- game engine
- benchmark datasets
- learning tools
- image retrieval
- image classification
- learning process
- game development