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Shift from game-as-a-product to game-as-a-service research trends.
Ulf Wilhelmsson
Wei Wang
Ran Zhang
Marcus Toftedahl
Published in:
Serv. Oriented Comput. Appl. (2022)
Keyphrases
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computer games
video games
game theory
nash equilibrium
game playing
virtual world
game play
real time strategy games
game based learning
game design
serious games
educational games
service discovery
game theoretic
nash equilibria
game players
game development
imperfect information
board game
management system