Design and implementation of an FPGA-based parallel graphics renderer for displaying CSG surfaces and volumes.
Ulus ÇevikPublished in: Comput. Electr. Eng. (2004)
Keyphrases
- three dimensional
- hardware architecture
- user interface
- implementation issues
- design process
- hardware implementation
- parallel distributed
- hardware design
- parallel processing
- design principles
- hardware software partitioning
- circuit design
- design space
- engineering design
- efficient implementation
- parallel implementation
- design considerations
- rapid prototyping
- software architecture
- computer graphics
- multi agent systems
- high level synthesis
- multimedia
- image processing