Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University.
Shannon L. FarrellAmy NeeserCarolyn BishoffPublished in: Coll. Res. Libr. (2017)
Keyphrases
- video games
- university level
- faculty members
- computer science education
- learning experience
- e learning
- game development
- higher education
- secondary education
- game playing
- educational games
- game play
- computer games
- state university
- game design
- post secondary
- teaching methods
- education programs
- learning tools
- game based learning
- engineering education
- computer technology
- hong kong
- teacher education
- serious games
- learning games
- learning process
- playing games
- digital games
- online learning
- learning environment