hoes: pro-gaming, gender and jobs for the boys.
Nicholas TaylorJennifer JensonSuzanne de CastellPublished in: Digit. Creativity (2009)
Keyphrases
- gender differences
- game play
- digital games
- dependent variables
- processing times
- attitudes toward
- job scheduling
- computer games
- video games
- educational games
- game based learning
- individual differences
- young children
- release dates
- males and females
- parallel machines
- precedence constraints
- release times
- elementary school
- single machine
- single machine scheduling problem
- job satisfaction
- game design
- independent variables
- identical parallel machines
- preemptive scheduling
- learning environment
- setup times
- completion times
- serious games
- flowshop
- steady state
- virtual environment
- scheduling problem