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Weak inter-rater reliability in heuristic evaluation of video games.
Gareth R. White
Pejman Mirza-Babaei
Graham McAllister
Judith Good
Published in:
CHI Extended Abstracts (2011)
Keyphrases
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video games
heuristic evaluation
educational games
usability testing
usability problems
learning experience
usability evaluation
game design
game play
serious games
computer games
learning tools
cognitive style
design guidelines
game playing
game based learning
information retrieval
mathematics learning