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Mobile computational thinking with app inventor 2 (abstract only).

Franklyn A. TurbakFred G. MartinShaileen Crawford PokressRalph A. MorelliMark ShermanDavid Wolber
Published in: SIGCSE (2014)
Keyphrases
  • mobile applications
  • computational thinking
  • mobile apps
  • mobile phone
  • mobile devices
  • smart phones
  • context aware
  • learning materials
  • user experience
  • m learning
  • game design
  • mobile learning
  • case study