A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems.
Cláuvin AlmeidaMarcos KalinowskiBruno FeijóPublished in: SEAA (2021)
Keyphrases
- learning systems
- negative effects
- serious games
- positive effects
- computer supported
- web based technologies
- learning process
- learning resources
- learning environment
- learning materials
- machine learning
- distance learning
- higher education
- learning styles
- e learning
- user experience
- privacy concerns
- adaptive systems
- technology enhanced learning systems
- m learning
- qualitative and quantitative
- web based learning
- distance education
- machine learning systems
- learning processes
- databases