Augmented Reality-Based Role-Playing Contents for Education.
Sukhyun LimHyung-Keun JeeJinyoung YounJunsuk LeePublished in: ICITCS (2011)
Keyphrases
- augmented reality
- role playing
- learning games
- virtual objects
- mixed reality
- markerless
- virtual reality
- human computer interaction
- distance learning
- real environment
- multi user
- head mounted display
- higher education
- metadata
- mobile augmented reality
- real scenes
- user interface
- multimedia
- live video
- e learning
- molecular structures
- mobile learning
- camera calibration
- computer vision
- tangible interaction
- promising experimental results demonstrate