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Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design.
Dianna L. Hardy
Elizabeth Forest
Zoe McIntosh
Trina S. Myers
Janine Gertz
Published in:
OZCHI (2016)
Keyphrases
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simulation game
experimental design
undergraduate students
secondary school
case study
collaborative learning
higher education
team members
focus group