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Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design.

Dianna L. HardyElizabeth ForestZoe McIntoshTrina S. MyersJanine Gertz
Published in: OZCHI (2016)
Keyphrases
  • simulation game
  • experimental design
  • undergraduate students
  • secondary school
  • case study
  • collaborative learning
  • higher education
  • team members
  • focus group