Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence.
Lénaïc B. CadetEmanuelle ReynaudHanna ChainayPublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- image quality
- virtual humans
- young children
- tangible user interface
- virtual environment
- visual quality
- augmented reality
- three dimensional
- children learn
- human visual system
- quality assessment
- computer animation
- computer graphics
- virtual world
- image data
- virtual reality technology
- photorealistic
- bit rate
- high quality
- virtual museum
- age groups
- virtual reality environments
- interactive virtual
- pattern recognition
- virtual training
- collaborative virtual environments
- computer vision
- virtual space
- virtual laboratory
- error diffusion
- educational games
- user experience
- computational complexity
- data analysis
- facial expressions