Evaluating the usability of a Virtual Reality-based Android application in managing the pain experience of wheelchair users.
Fotios SpyridonisTor-Morten GrønliJarle HansenGheorghita GhineaPublished in: EMBC (2012)
Keyphrases
- virtual reality
- android application
- virtual environment
- user experience
- three dimensional
- virtual world
- computer graphics
- augmented reality
- interactive virtual
- virtual museum
- multi sensory
- virtual reality technology
- virtual humans
- visual data mining
- byte code
- virtual reality environments
- user interaction
- low cost
- knowledge discovery