Through the azerothian looking glass: mapping in-game preferences to real world demographics.
Nick YeeNicolas DucheneautHan-Tai ShiaoLes NelsonPublished in: CHI (2012)
Keyphrases
- real world
- video games
- computer games
- wide range
- virtual world
- game theory
- game theoretic
- data sets
- synthetic data
- real life
- decision making
- multi agent decision making
- user preferences
- game playing
- data mining
- online game
- learning experience
- case study
- multi attribute
- optimal strategy
- game based learning
- nash equilibria
- game tree search